3D Modeling & Texturing, Environment Artist and product designing/manipulating artist
kaushik_mal_cv_updated.doc | |
File Size: | 51 kb |
File Type: | doc |
Software:
- 3D Studio Max
- Maya
- Adobe Photoshop
- Mudbox (Basic)
- Quixel NDo/DDo
- Unity3d Engine
- Unreal Engine 4
- Crazy bump
- Marmoset toolbag
Skills:
- Understanding of real world products and measurements
- High/Low Poly Modeling
- Hard surface/ organic modeling
- Advanced lighting/rendering
- UV mapping and Unwrapping
- Diffuse, Normal, Roughness, Metalic, Specular, Gloss Maps
- Texture baking
- Understanding of real world architectural principles